 
 
 
 
 
 
 
 
 While the system did survive the stress test for the most part, a number of 
  bugs were discovered causing numerous system crashes. Some data were lost as 
  a result of this. The system was used over a period of two weeks. The results 
  for six of the users who used the system for more than half the time they were 
  expected to are shown in figures  to
 
  to  . 
  The results contain some noise for a variety of reasons. There was a mild learning 
  curve involved in the initial stages. People also experimented with ``what-if'' 
  scenarios, to get a feel for the system. Some data were lost due to unexpected 
  crashes of the code, as mentioned earlier. Some users would read the interesting 
  articles and forget to provide positive feedback, or vice versa. Besides, not 
  all users were consistent in providing feedback, trying variations in the early 
  stages of the interaction before crystallizing their interests. However, the 
  results are fairly promising and are presented here nonetheless.
. 
  The results contain some noise for a variety of reasons. There was a mild learning 
  curve involved in the initial stages. People also experimented with ``what-if'' 
  scenarios, to get a feel for the system. Some data were lost due to unexpected 
  crashes of the code, as mentioned earlier. Some users would read the interesting 
  articles and forget to provide positive feedback, or vice versa. Besides, not 
  all users were consistent in providing feedback, trying variations in the early 
  stages of the interaction before crystallizing their interests. However, the 
  results are fairly promising and are presented here nonetheless. 
 Each graph plots the performance of the whole system over time for each user. 
  For each session, the graph plots the proportion of articles that received positive 
  feedback, the proportion of articles that received negative feedback and the 
  difference of the two. For some users, there appears to be a definite pattern 
  of consistent and improving performance (figures  ,
, 
   ,
, 
   and, to a lesser extent, figure
 
  and, to a lesser extent, figure  ). 
  For others, there is no observable pattern. Agent-based systems are highly interactive 
  systems and their performance greatly depends on how the user uses them, which 
  explains some of the variance in the the results.
). 
  For others, there is no observable pattern. Agent-based systems are highly interactive 
  systems and their performance greatly depends on how the user uses them, which 
  explains some of the variance in the the results.